And of course some creat. Foes important enough to have a name who carry grenades would carry the elite versions, while faceless mooks would use the normal versions. )For throwing grenades at a target intersection you must hit an AC of 5. A holo grenade creates a preprogrammed illusion no larger than the blast radius. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. , 1d8 E, DC 10]) dispiriting taunt) Offensive Abilities create. Critical Hit Effects. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. By saving the grenade money you can just buy the armour and armour upgrades youre looking for. )Environment any. Player > Weapon > Grenades > Pheromone grenade, mk 1 (Hybrid) Pheromone grenade, mk 1 (Hybrid) Starfinder Alien Archive 3 p. Level: 1 Price: 40 Range: 20 ft. The Unofficial Starfinder Subreddit. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. ) A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a. Various other bonuses to attacks and damage can apply from class features, feats, special circumstances, and so on. 122 Level 6; Price 1,400 Hands 1; Proficiency GrenadeSupport United Paizo Workers! Click here for more details! Player Classes Biohacker. Grenades often inflict critical hit effects, so if their descriptions don't say otherwise then I'd follow the rules from the fruitcake hit effect. Powered armor is ignored, replaced by single pilot medium sized and up mechs, with encounters scaled to match. With a gunner's harness accessory you could even full attack at only a -2 DC penalty on both effects, and you could mix them up, trying to both entangle and blind on the same round for a total cost of 890 credits. Shock Weapons. It lists saving throws for the grenades against special effects, but I have a question if saving against grenades means you take half-damage or if its full damage with only avoiding special effects. Concealment Miss Chance. View flipping ebook version of Starfinder First Contact published by Draconis Ferox on 2021-08-18. Holo Grenade, Mk 3 (Hybrid) Source Starfinder Armory pg. View flipping ebook version of Starfinder Core Rulebook published by Draconis Ferox on 2021-12-20. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. Fused with magic, Flash grenades have their DC save. Incendiary grenades have their damage increased by +1 per dice. Unfortunately, those are both insight bonuses. Smoke Grenade Source Starfinder Core Rulebook pg. I know it makes smoke grenades useless against a variety of creatures, but it falls in line with blindsight senses being "precise like vision but creatures can use them without needing to see". For vanilla high octane starfinder adventures I'd say a tier-list would look something like this: Straightforward ranged Soldier. When it bursts, a pheromone grenade deals no damage, instead dispersing a powerful cocktail of. ; see text) When it detonates, a. Track Charisma; Frequency 1/round for 6 rounds. On top of that, adding new creatures to a combat is a good way to eff with action economy and can unbalance encounters fairly quickly. 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. Combat is cyclical. Find the answers to the most frequently asked Starfinder questions, along with rules changes to keep your Starfinder game on the cutting edge!. Jul 4, 2019, 07:35 pm. In general, tempest shock weapons are the. If I had known that grenades weren’t the best I would’ve gone with the shock and awe one, but free grenades sounded too cool to pass up. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. The fuse of grenades are pretty quick, probably closer to impact grenades for general thought practice. If the creature fails, it takes full damage and is dazed for 1 round; if the creature. . Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. Mechanic explosives-based build. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. 48. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. The EMP wave from a pulse grenade is not intense enough to affect. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. Drawn L Explode (blinded 1d6 rounds, 15 ft. 3) If you hit, deal damage to all creatures within the explode radius. Charge Slam. So, the weapon properties section (p. Bulk: L. Armor vs smoke grenades. Or a Frag Grenade IV (level 10, 5,750) does an average of 21 damage and only TEN with a save. From Starfinder Player's Guide p. 133. Small, long, heavy and sniper builds of every energy class of sci-fi weapon you could want. So, like every great entrepreneur, he worked to solve the problem. ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. Thanks. Player > Weapon > Grenades > Frag grenade II. Capacity: Drawn. The shock caster is only about three times the cost of the grenade, three time 1 SINGLE grenade! Each shot from the shock caster deals 7d12(not to go into exhaustive math, this is just an estimate off the top of my head, so please don't take me to task over the inaccuracy, but that's about 45 damage on average), so a bit over 2/3 of the damage. A tent requires a 20-charge. )Smoke Grenades seem really really strong. A grenade launcher can hold up to 5 grenades at a time. Fused with magic, Flash grenades have their DC save increased by +2. 00 for just $39. Solar Flare Grenade. X1. Yeah they may have some slightly differing damage types but its all been her. Wonder grenade (Hybrid) Starfinder Armory p. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. Diminisher Grenade, Mk 4 (Hybrid) Source Starfinder Armory pg. 179 Level 20; Price 110,000 Hands 1; Proficiency Grenade Damage 9d12 E; Range 20 ft. Shock Grid. Level: 4 Price: 675 Range: 20 ft. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 15 ft. I’ve heard it again and again at tables – grenades are underwhelming damage particularly in relation to cost, nobody uses. Wouldn’t 5 mk 3 frag grenades (level 8) be 5x8=40 which far. It also increases the blast radius and can combine the damage of multiple grenades into one attack. Determining Awareness: The GM establishes whether any combatant is surprised when combat breaks out. You can’t use a reaction before the first time you act in a combat. Shock grenades have their damage increased by +1 per dice. If your total attack roll is less than 5, then you miss and roll a 1d8 to determine the direction and then a 1d4 to determine how many squares away it lands. Screamer Grenade, Mk 2 Source Starfinder Core Rulebook pg. Source Starfinder Armory pg. Think of it as a cheaper, slightly weaker computer interface. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. But since most scavenged loot can only be sold at 1/10 its price, it's definitely worth keeping some of the spare guns your enemies leave behind to use as grenades. Each grenade bounces as if its thrower had missed when throwing it. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. Well grenades are what you are looking for! Do you want to stab s. Capacity: Drawn. Critical Hit Effects. Option 2 is to do away with power armor entirely and switch over the mechs. More advanced grenades create more dangerous microbots. Grenades and explode weapons crit, just as "precision damage" like trick attack also crit, and everything else normally added to damage. Fragmentation Grenade: Deals 5d6 points of slashing. 248. Note that the galaxy exploration here is focused more on the “away team missions” than the time spent out in space. Ideally your party keeps the good weapons they find for themselves, and then scrap or Overload. Normally, the miss chance for concealment is 20%. I've found nothing addressing this in Corebook so far. 5 item Lv)+Dex] as oppose to the grenade [10+(. Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber A frag grenade is a completely different explosive device compared to a shaped charge used for blasting concrete. ; Critical — Capacity drawn Bulk L; Special explode (1d10 So; deafened 1d4 minutes; 15 ft. ; see text) The explosion a summoning grenade generates is a realitywarping field that summons creatures as if you had cast a summon creature spell (Alien Archive 144) of a spell level and caster level. 39. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches [. 178 Level 12; Price 4,800 Hands 1; Proficiency Grenade Damage —; Range 20 ft. You rapidly conjure and assemble the components to make a grenade, which you throw as part of the action used to cast this spell, requiring an attack roll to hit the intersection as normal. 247, Starfinder #3: Splintered Worlds pg. At higher levels, you can use launchers, missiles, and other heavy weapons. Grenade saving throws. Effect At the impaired state, the penalties from the weakened state become permanent until the victim benefits from a restoration spell. Bulk: L. 196From Starfinder Player's Guide p. )Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). Each grenade bounces as if its thrower had missed when throwing it. r/starfinder_rpg. Microbot Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. The cause of this problem that I've found is that weapon fusions are difficult to use and ineffective. Preview. 40 Level 13; Price 14,700 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Stock # SJG4471 * UPC 91037863768. Preview. The grenade has a 20-foot range increment, deals 1d4 piercing damage, and has the explode (5 feet) property. Are we missing something or do the Starfinder devs have something against grenades? The Starfinder devs do, indeed, have something "against" grenades. 106 Level 1; Price 250 Capacity 20; Usage 5/round Hands —; Bulk 1 DescriptionThese explosives create temporary fields of reduced gravity, upending foes, helping move large objects, and enabling extraordinary acrobatic feats. Concussive and shock wave versions also produce a jolt. I'm aware of this line on pg 59 in the CRB. Source Alien Archive pg. Player > Weapon > Grenades > Stickybomb grenade I Stickybomb grenade I. You can do it. A. Improved Incendiary. This strictly matriarchal culture. 122 Level 9; Price 4,200 Hands 1; Proficiency GrenadeSpell Grenade (Sp) Starfinder Core Rulebook p. The target must succeed at a Fortitude save or gain the off-target condition for 1 round per item level of the weapon. Frag grenade II. Source Starfinder Core Rulebook pg. So i bought FGU a few month ago and i launched several session of Starfinder games. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. 240. Common drow form the majority of civilian and military forces and are governed by more powerful drow nobles. The device is considered a magical. 122 Level 18; Price 51,000 Hands 1; Proficiency Grenade Damage —; Range 20 ft. . Each grenade bounces as if its thrower had missed when throwing it. The basic rule is that explosives for demolitions have the same statblock array as grenades. Gear enforcer armor I, advanced rail gun with 15 rounds, shock grenades II (2) Ecology Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. Source Pathfinder #180: The Smoking Gun pg. Premium Powerups Explore Gaming. Shock grenade I. Shock Grenade, Mk 1 | Starfinder SRD Character Creation Ability Scores Character Advancement Health and Resolve Alignment Character Themes Themeless. See. The vocal command module comes in 4 models, with mark 1 only costing 250 credits. . The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. Beginner Box ; Rulebooks . Shock Grenade, Mk 2 Source Starfinder Core Rulebook pg. 259, Starfinder #5: The Thirteenth Gate pg. The scavenger slime’s sticky resin can be used as makeshift stickybomb grenades (Starfinder Core Rulebook 178). The main advantages are more weapon slots (in case you have heavy weapons, to slot in that grenade launcher for extra utility), and setting a high Strength score without needing to invest too much into it + some high level unique armor upgrades (Titan Shield OP). Paizo Blog: Starfinder Masterclass Miniatures Partnership. This typically isn’t enough water to damage computers or other electronic or technological items. While still recovering from that ailment, he was diagnosed with cancer. Smoke grenade. Your Armor Class (AC) is the minimum attack roll result that an opponent needs to hit you and deal damage. The Galactic Empire's Purge. Hocking grenades: frags 1 and 2 are safe (as safe as a. Shock Weapons. Benefit: As a full action, you can draw a grenade and make a ranged attack with it. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. (100 charges), tactical autobeam rifle with 1 high-capacity battery (40 charges), frag grenades IV (2) Ecology. I also always liked the concept of a explosives user in pretty much every game I play, and I wanted to try doing a character with that as a primary source of damage, without even using. ;. Weapon fusions are magic unless stated otherwise. Range: 20 ft. ; see text) Though scientists understand little about how a vracinea's paralyzing scent affects the brain, weapon designers across the. 114. The computer and its surrounding environment are protected by a grid of conductive material that transmits a shock to anyone who fails to access the system. Craft DC 28; Cost 4,000 gp; Craft Technological Arms and Armor. 5. Improved Explosives. Grenade, Shock (I–V) – Starjammer SRD. 5. Improvisations; Expertise TalentsSource Starfinder Core Rulebook pg. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Grenade, Pheromone. Source Starfinder #34: We’re No Heroes pg. Grenade descriptions begin on page 39, solarian. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Starfinder takes tabletop RPG players beyond the high-fantasy setting and into the stars. Hi folks, I'm organizing the RPG aspect of a gaming convention in Victoria in April, and I am looking for someone to run a Pathfinder Society game on…Shock grenades were a type of grenades that delivered a non-lethal electrical discharge, rendering those caught in the field incapable of moving. Though scientists understand little about how a vracinea’s paralyzing scent affects the brain, weapon designers across the galaxy have been inspired by its effects and have replicated them with custom hybrid grenades. Heaven’s Radiance. At. 178Incendiary Grenade, Mk 1 Source Starfinder Core Rulebook pg. ; Critical. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). The premier online rules reference website for the Starfinder RPG! Toggle navigation. A grenade’s listing below shows its explosion radius. If the Alien Archive and Pact Worlds releases were mostly for the benefit of the GMs, the Armory is very much a book for the players – a world of new toys for your characters to play with. A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Source Starfinder Core Rulebook pg. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Grenades. These skills become class skills for you. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. ; Critical — Capacity Drawn Bulk L; Special Explode (2d8 B, 15 ft. ) Frag Grenade, Mk 3 Source Starfinder Core Rulebook pg. 412. Damage rolls when using melee weapons or thrown weapons. Smoke grenade. Premium Powerups Explore Gaming. Range. The bomb deals 4d8 fire damage and 4 splash damage. A weapon that has the aeon special property includes a socket that can house an aeon stone. Shock Pad. However, consider if you even want to take it in the first place. 44 Level 18; Price 385,000 Hands 1; Proficiency Basic MeleeSite Owner: Rose-Winds LLC (Blake Davis)Shock Weapons. Fragmentation grenades, often called frag grenades, are common grenades that contain a small but powerful explosive device. Any handheld weapon that must touch a target to damage it is considered a melee weapon. Or is the reflex save it and there is only one check for seeing if you take the special effect. ; Critical — Capacity drawn Bulk L; Special explode (3d6 F; burning 1d6; 10 ft. Weapon Fusions. 39 Level 2; Price 185 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Benefit: Choose two skills. Fused with magic, these shock grenades have their damage increased by +2 per dice. Melee attack rolls and attack rolls made with thrown weapons (such as grenades). So far i was positively impressed with most of the automation mechanism wich simplify my GM job. 247,. X1. Sports. Otherwise you could make super Grenades by just tossing one at a backpack full of others. 178 Level 1; Price 80 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Source Starfinder #8: Escape from the Prison Moon pg. 241. 179 Level 14; Price 8,400 Hands 1; Proficiency Grenade Damage 10d6 P; Range 20 ft. Source Starfinder Dead Suns Adventure Path pg. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Laser grenades are an unusual blend of laser technology and the tactical area-denial function of grenades and other. Riot Grenade, Mk 1 Source Starfinder Armory pg. A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. If the. Shock grenade I. 126. When you attack with this type of weapon or ammunition, aim at a grid intersection. I'm still getting into starfinder knowledge, but I think the Awesome Cacophony part of Shock and Awe works best with sonic weapons because sonic weapons do area of effect damage, where I'm not sure bright weapons do. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. 178 Welcome to /r/Shadowrun, chummer. Starfinder Core Rulebook p. 240. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. Shock Grenade, Mk 5 Source Starfinder Core Rulebook pg. A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. The grenade does a little more than double the damage on average, but each use of a grenade costs 5,750 credits. If effects can’t combine, apply the most severe effect. ; Critical — Capacity drawn Bulk L; Special explode (1d12 E; 15 ft. Concealment gives the target of a successful attack a chance that the attacker actually missed. The following fighting styles represent those most commonly chosen by soldiers. Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The Swarm and. Starfinder Core Rulebook p. 4,765 posts in 285 threads. It is classified as an Asset Card. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Reactions. 29 Level 9; Price 2000 Hands —; Bulk — Description A short-circuit grenade emits a powerful electrical signal on impact. 4 575 00389F34The Unofficial Starfinder Subreddit. ) A shock grenade releases a. ) A shock grenade releases a pulse of electrical energy on impact. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. 49 Level 5; Price 870 Hands 1; Proficiency Grenade Damage 1d8 C; Range 20 ft. The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. Capacity: Drawn Bulk: L Special: Explode (2d10 E & F, 20 ft. etc. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. Remember those soldiers who supposedly died on the battlefield? Well, they are still dead, but their weapons and armor are now being used to infiltrate the ranks! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was consiFind the answers to the most frequently asked Starfinder questions, along with rules changes to keep your Starfinder game on the cutting edge!. Player > Weapon > Grenades > Temporal disruption grenade Temporal disruption grenade. When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by. So, let’s try to model that behavior, specifically for Starfinder. ; Critical — Capacity. Technological Items. It costs an arm and a leg since grenades are so expensive, but that's not an issue for a DM. When you cast mirror image, it creates 1d4 figment images. total result of your attack roll meets or exceeds the target’s. You learn your first stellar revelations (black hole and supernova) at 1st level, and learn an additional revelation at 2nd level and every 2 levels thereafter. Others find that technology suits them and become mechanics or technomancers, fusing their shrewd understanding of their own organic biology with the elegance of machinery. I would totally take it at level 20 (20BAB) but yes I agree otherwise. Shock Grenade, Mk 2 Source Starfinder Core Rulebook pg. 131. Shock Weapons. Shock Weapons. Screamer Grenade, Mk 1 Source Starfinder Core Rulebook pg. Capacity: Drawn Bulk: L Special: Explode (entangled 2d4 rounds, 15 ft. Source Starfinder Core Rulebook pg. If you have not been healed or stabilized by the. The computer and its surrounding environment are protected by a grid of conductive material that transmits a shock to anyone who fails to access the system. Last but not least, loot economy. This typically isn’t enough water to damage computers or other electronic or technological items. , 1d6 F plus 1d4 burn, DC 14]) Offensive Abilities fighting styles (sharpshoot. Stun. ; Critical. 5. Another factor to consider is that the grenade launcher loads a certain number and these don’t. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. x2. Star Grenade (Major) Item 17. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. Which may seem odd considering that you're targeting a grid intersection, but them's the rules I think. Heavy Weapons Heavy weapons are military-grade, high-damage weapons that require specialized training to use. The Basics. Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches [. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. You might want to consider shock and awe instead of bombard, but that has some weirdness where improved demoralize helps from 1-4 then becomes a sidegrade to awesome cacophony. Fields of Study; Theorems; Envoy. I didn't even know this was a thing until recently. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. After initial steps that begin a battle, every character acts in turn through a regular cycle of rounds until the combat ends. When a solar flare grenade explodes, it sends out a lash of plasma. Starfinder Armory p. 178 Level 4; Price 320 Hands 1; Proficiency Grenade Damage 1d10 So; Range 20 ft. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. Last post: Oct 9, 2023, 02:16 am by Szymon_Archon. I'm bombard because I like the grenadier thing for my level2 combat feat I was just going to pick grenade mastery because of. Since that's a critical hit effect it applies only when the person throwing the grenade (or firing the grenade launcher) rolls a 20 and it's a hit. The sheet handles many of the minutiae of running a character and regardless of whether you’re running an NPC, a PC, or a Starship the sheet displays as a single page. 218. Level: 1. Perfect infantry weapon. A battle map is typically divided into a grid of 1-inch squares, each of which represents a 5-foot-by-5-foot area. A critical hit means that you roll your damage twice (adding to each roll all your usual bonuses, including any additional damage from special abilities) and then add the rolls together. Demoralizing is helpful for explode weapons, if you use those. The rules for ability damage on page. 179 Level 20; Price 110,000 Hands 1; Proficiency Grenade Damage 9d12 E; Range 20. STARFINDER ADVENTURES The volumes of the Starfinder Adventure Path: Fly Free or Die can be played to gain specific benefits for the Starfinder Society SANCTIONED CONTENT KEY Organized Play campaign. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion. Additionally, each is marked with a symbol that indicates whether it is a. Starfinder Creature Index. Some longarms support automatic fire as well. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. Prerequisites: Character level 3rd, proficiency with selected weapon type. You might have to squint a little, but usually there’s a slight resemblance of the original character in the final product. If more than one condition affects a character, apply them all. This allows you to utilize Mk1 grenades in a weapon with much higher weapon lvl DCs. Grenades are loaded individually, rather than in magazines. I also believe any grenade launcher weapon should use the weapon's DC's for damage instead of grenade DC's as well. This bundle includes every product ever released by d20pfsrd. Many of these ghouls become ghoul shock troopers. I love the idea of using grenades to their fullest advantage, it's a fun, volatile weapon that turns up as loot too often not to make use of. Capacity: Drawn. ; Critical — Capacity drawn. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. laser rifle/shock caster.